![]() Once this data is read into Unity, I parse the names and convert it to Card Entries in the Master Card List. I chose to go with hard coded fusions for a few reasons The most appealing being the fact that I can take this guide, parse it out, fix any spelling errors, and generate readable data that I can import through Unity. IGN Guide for Duelists of the Roses fusions This gave me just about every point of data I needed except for fusions and card art.Ģ. Yu-Gi-Oh Fandom Wikipedia, for general card list and base information for all cards.įrom the Yu-Gi-Oh Fandom website, I was able to (relatively easily too, might I add) export a spreadsheet based on the entries on the Duelists of the Roses card list page. My base data for the game came from two primary sources.ġ. Both of these are relatively small programs with no doubt loads of programming sins, but they work and they work fairly well. I wrote two small applications to assist with development: DORCardArtScraper and DORFusionParser. Within the last 2 days, I made *more* major milestones. ![]() This is yet another preview into the programming techniques I'm using in the Yu-Gi-Oh! Duelists of the Roses remake. ![]()
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